Deck View

Deck View

Explore strategic identity, card composition, and version history for each Battle Deck.

Adventure Time

If you’re feeling lucky, then we’ve got the adventure of a lifetime ready for you!

Adventure Time is a White/Green deck built around drawing cards and copying spells with the Adventure mechanic! Onward, to adventure and card advantage!

Overview

Aggro
Signature Cards
Oakhame Ranger // Bring Back
Shepherd of the Flock // Usher to Safety
Flaxen Intruder // Welcome Home
Keywords
FlyingConvoke

Game Plan

Early Game

Turns 1-2
Establish setup pieces.
Prioritize card flow and flexibility over blind aggression.
Play the Adventures to smooth draws or interact.
Edgewall Innkeeper
Giant Killer // Chop Down
Faerie Guidemother // Gift of the Fae

Mid Game

Turns 3-4
The deck’s engine comes online.
Repeated Adventure casting, boosted by synergies, creates steady card advantage while the battlefield fills with efficient creatures and tokens.
Lovestruck Beast // Heart's Desire
Ardenvale Tactician // Dizzying Swoop
Oakhame Ranger // Bring Back

Late Game

Turn 5+
Closes the game through sheer board presence.
Large creatures, team-wide buffs, or mass effects convert accumulated advantage into decisive combat steps.
Venerated Loxodon
Beanstalk Giant // Fertile Footsteps
Maja, Bretagard Protector

Deck Play Profile

Derived from automated card-by-card analysis across all known versions. The Capability Profile shows how the deck measures up across six functional dimensions — pressure, interaction, card advantage, and more. The Play Style hexagon uses the same data to place the deck on the aggro–control–combo–midrange spectrum.

Capability Profile
Play Style
MidrangeAggroControlCombo
Deck average (all versions)

Strengths & Weaknesses

  • Sustained card advantage through Adventure spells that replace themselves over time.
  • Wide, resilient boards that grow incrementally and are difficult to dismantle one-for-one.
  • Flexible interaction that lets the deck adapt its role depending on the matchup.
  • Fast linear aggression can pressure the deck before its engines stabilize.
  • Mass removal punishes overextension and resets accumulated advantage.
  • Hard control can outscale Adventure value if games go very long.