Deck View

Deck View

Explore strategic identity, card composition, and version history for each Battle Deck.

Arcane Army

Summon an army bred for one single purpose: to destroy the world!

Arcane Army is a Blue/Red Amass deck that uses instants and sorceries to control the board while growing its orcish army! This deck combines the fun of spells matter decks, with massive tokens.

Overview

Midrange

A versatile Blue-Red midrange deck that combines efficient threats with interaction, scaling into powerful late-game options.

Signature Cards
Najal, the Storm Runner
Saruman the White
Corsairs of Umbar
Keywords
AmassMillTreasureFlyingWardFlashback

Game Plan

Early Game

Turns 1-2
Make efficient plays with Fear, Fire, Foes! and Balmor, Battlemage Captain and set up your mid-game. Don't overextend into sweepers if you have a lead.
Smite the Deathless
Fear, Fire, Foes!
Balmor, Battlemage Captain

Mid Game

Turns 3-4
Develop your board while leaving up interaction. This is where the deck's threat-answer flexibility shines — read the matchup and pivot accordingly.
Gandalf's Sanction
Swarming of Moria
Foray of Orcs

Late Game

Turn 5+
Leverage Najal, the Storm Runner and Saruman the White to dominate the late game. Resolve your biggest threats and protect them.
Najal, the Storm Runner
Saruman the White

Deck Play Profile

Derived from automated card-by-card analysis across all known versions. The Capability Profile shows how the deck measures up across six functional dimensions — pressure, interaction, card advantage, and more. The Play Style hexagon uses the same data to place the deck on the aggro–control–combo–midrange spectrum.

Capability Profile
Play Style
MidrangeAggroControlCombo
Deck average (all versions)

Strengths & Weaknesses

  • Flexible threat-answer ratio adapts to different matchup archetypes
  • Individual card quality means you win most fair fights
  • Slower than aggro decks and can struggle if forced to play purely reactively in the early game
  • Weaker to overwhelming synergy decks that go "above" fair interaction