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Arcane Arsenal

If a little magic can go a long way, imagine how far a lot of magic can go...

Arcane Arsenal is a Blue/Red/Green spells matter deck. This deck fills up its graveyard with instants and sorceries to generate more powerful effects, and can even duplicate the spells it casts!

Overview

Midrange

A versatile Blue-Red-Green midrange deck that combines efficient threats with interaction, scaling into powerful late-game options.

Signature Cards
Rise of the Ants
Practical Research
Seize the Storm
Keywords
FlashbackTrample

Game Plan

Early Game

Turns 1-2
Make efficient plays with Arcane Infusion and Millikin and set up your mid-game. Don't overextend into sweepers if you have a lead.
Millikin
Winterthorn Blessing
Arcane Infusion

Mid Game

Turns 3-4
Develop your board while leaving up interaction. This is where the deck's threat-answer flexibility shines — read the matchup and pivot accordingly.
Ominous Roost
Quandrix Cultivator
Call of the Herd

Late Game

Turn 5+
Leverage Rise of the Ants and Aether Helix to dominate the late game. Resolve your biggest threats and protect them.
Seize the Storm
Rise of the Ants
Aether Helix

Deck Play Profile

Derived from automated card-by-card analysis across all known versions. The Capability Profile shows how the deck measures up across six functional dimensions — pressure, interaction, card advantage, and more. The Play Style hexagon uses the same data to place the deck on the aggro–control–combo–midrange spectrum.

Capability Profile
Play Style
MidrangeAggroControlCombo
Deck average (all versions)

Strengths & Weaknesses

  • Flexible threat-answer ratio adapts to different matchup archetypes
  • Individual card quality means you win most fair fights
  • Slower than aggro decks and can struggle if forced to play purely reactively in the early game
  • Weaker to overwhelming synergy decks that go "above" fair interaction