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Assembly Line

Assemble the workers! We’ve got a deadline to meet, and no one sleeps until we achieve victory!

Assembly Line is a Red artifact deck built around Assembly Workers. Each artifact creature helps power out or find more Workers, until you can play your lord to power up the team and attack!

Overview

Midrange

A versatile Red midrange deck that combines efficient threats with interaction, scaling into powerful late-game options.

Signature Cards
Hellkite Igniter
Brass Herald
Power Plant Worker
Keywords
HasteReachTrampleFlying

Game Plan

Early Game

Turns 1-2
Make efficient plays with Mine Worker and set up your mid-game. Don't overextend into sweepers if you have a lead.
Mine Worker

Mid Game

Turns 3-4
Develop your board while leaving up interaction. This is where the deck's threat-answer flexibility shines — read the matchup and pivot accordingly.
Tower Worker
Welding Sparks
Mishra, Excavation Prodigy

Late Game

Turn 5+
Leverage Bosh, Iron Golem and Hellkite Igniter to dominate the late game. Resolve your biggest threats and protect them.
Self-Assembler
Power Plant Worker
Brass Herald

Deck Play Profile

Derived from automated card-by-card analysis across all known versions. The Capability Profile shows how the deck measures up across six functional dimensions — pressure, interaction, card advantage, and more. The Play Style hexagon uses the same data to place the deck on the aggro–control–combo–midrange spectrum.

Capability Profile
Play Style
MidrangeAggroControlCombo
Deck average (all versions)

Strengths & Weaknesses

  • Flexible threat-answer ratio adapts to different matchup archetypes
  • Individual card quality means you win most fair fights
  • Slower than aggro decks and can struggle if forced to play purely reactively in the early game
  • Weaker to overwhelming synergy decks that go "above" fair interaction