Deck View

Deck View

Explore strategic identity, card composition, and version history for each Battle Deck.

Aura Overload

The stars control our fate, and their constellations are a map that leads to power!

Aura Overload is a Blue/Green mid-range deck built around the Constellation mechanic and loaded with sagas, auras, creatures, and enchantment creatures! Harness the power of the stars!

Overview

Midrange

A fast Blue-Green deck that applies immediate pressure using aggressive early plays like Medomai's Prophecy and Nessian Wanderer and aims to close games before opponents can stabilize.

Signature Cards
Mantle of the Wolf
Eutropia the Twice-Favored
The First Iroan Games
Keywords
AurasConstellationFightScryFlyingAdapt

Game Plan

Early Game

Turns 1-2
Deploy Medomai's Prophecy and Nessian Wanderer as early as possible and commit to attacking. Every turn you don't attack, you fall behind on your plan.
Medomai's Prophecy
Nessian Wanderer
Setessan Training

Mid Game

Turns 3-4
Maintain pressure while watching for open attacks. Use your interaction to clear blockers rather than save it for defensive purposes.
The First Iroan Games
Eutropia the Twice-Favored
Rousing Read

Late Game

Turn 5+
With most of your hand played out, aim to finish the game before topdecking. Prioritize evasive threats.
Mantle of the Wolf
Sharktocrab
Renata, Called to the Hunt
Shimmerwing Chimera

Deck Play Profile

Derived from automated card-by-card analysis across all known versions. The Capability Profile shows how the deck measures up across six functional dimensions — pressure, interaction, card advantage, and more. The Play Style hexagon uses the same data to place the deck on the aggro–control–combo–midrange spectrum.

Capability Profile
Play Style
MidrangeAggroControlCombo
Deck average (all versions)

Strengths & Weaknesses

  • Fast clock that puts opponents on the defensive immediately
  • Consistent early game due to low mana curve
  • Vulnerable to mass removal and lifegain that disrupts the damage race
  • Poor late game — topdecks are weak when the hand is empty