Deck View

Deck View

Explore strategic identity, card composition, and version history for each Battle Deck.

Battle Blitz

Monastery technicians have developed the M.A.N.T.I.S. engine. The way of the M.A.N.T.I.S. is to strike with sudden, lethal force. The artfulness of the M.A.N.T.I.S. is the sudden epiphany of death, and the way of the Nivix is the path of enlightenment.

Battle Blitz is an aggressive Blue/Red deck which pairs creatures that pump when you cast spells with cheap spells to power out attacks that can kill your opponent out of nowhere.

Overview

Aggro

A versatile Blue-Red midrange deck that combines efficient threats with interaction, scaling into powerful late-game options.

Signature Cards
Immolating Souleater
Nivix Cyclops
Jeskai Elder
Keywords
ProwessFlashbackDevoidDefenderFerociousScryDelve

Game Plan

Early Game

Turns 1-2
Make efficient plays with Brute Force and Firebolt and set up your mid-game. Don't overextend into sweepers if you have a lead.
Brute Force
Slip Through Space
Immolating Souleater

Mid Game

Turns 3-4
Develop your board while leaving up interaction. This is where the deck's threat-answer flexibility shines — read the matchup and pivot accordingly.
Man-o'-War
Mercurial Geists

Late Game

Turn 5+
Leverage Treasure Cruise and Armed // Dangerous to dominate the late game. Resolve your biggest threats and protect them.
Armed // Dangerous
Treasure Cruise

Deck Play Profile

Derived from automated card-by-card analysis across all known versions. The Capability Profile shows how the deck measures up across six functional dimensions — pressure, interaction, card advantage, and more. The Play Style hexagon uses the same data to place the deck on the aggro–control–combo–midrange spectrum.

Capability Profile
Play Style
MidrangeAggroControlCombo
Deck average (all versions)

Strengths & Weaknesses

  • Flexible threat-answer ratio adapts to different matchup archetypes
  • Individual card quality means you win most fair fights
  • Slower than aggro decks and can struggle if forced to play purely reactively in the early game
  • Weaker to overwhelming synergy decks that go "above" fair interaction