Deck View

Deck View

Explore strategic identity, card composition, and version history for each Battle Deck.

Big Red Relics

The dragons of Akoum collect vast hordes of treasure, their greed matched only by their terrible power. Flame, thunder, and glittering prizes are the legacy of these Draconic overlords and their relics have proven the temptation that has lured many an adventurer to an unfortunate end.

Big Red Relics is a mono red ramp deck that pairs mana accelerating artifacts with Dragons and fireballs.

Overview

Control

A Red control deck that uses removal, and card advantage to answer every threat, grinding down opponents before deploying powerful finishers.

Signature Cards
Hoarding Dragon
Akoum Hellkite
Dreamstone Hedron
Keywords
FlyingLandfall

Game Plan

Early Game

Turns 1-2
Prioritize hitting land drops and hold up interaction. Answer the most threatening plays rather than developing proactively.
Firebolt
Ichor Wellspring
Fireball

Mid Game

Turns 3-4
Start transitioning from pure reaction to building card advantage. Identify your path to a win condition while keeping answers open.
Palladium Myr
Retributive Wand
Urza's Rage

Late Game

Turn 5+
Deploy Bosh, Iron Golem and Akoum Hellkite when the opponent's resources are exhausted. Keep interaction mana open even when winning — never tap out unnecessarily.
Rapacious Dragon
Akoum Hellkite
Hoarding Dragon

Deck Play Profile

Derived from automated card-by-card analysis across all known versions. The Capability Profile shows how the deck measures up across six functional dimensions — pressure, interaction, card advantage, and more. The Play Style hexagon uses the same data to place the deck on the aggro–control–combo–midrange spectrum.

Capability Profile
Play Style
MidrangeAggroControlCombo
Deck average (all versions)

Strengths & Weaknesses

  • Answer-heavy gameplan that adapts to any threat type
  • Late-game card advantage overwhelms opponents who run out of threats
  • Slow to establish a win condition against very aggressive starts
  • Tight sequencing requirements mean misplays are punishing