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Brutal Nursery

The Eldrazi are born into a world of cruelty. Strength is the only virtue, survival the only ideal, and kill or be killed the only rule.

Brutal Nursery is a Blue/Red devoid deck that uses burn spells and counters to whittle opponents down to nothing.

Overview

Control

A Blue-Black-Red control deck that uses removal, and card advantage to answer every threat, grinding down opponents before deploying powerful finishers.

Signature Cards
Herald of Kozilek
Molten Nursery
Brutal Expulsion
Keywords
DevoidFlying

Game Plan

Early Game

Turns 1-2
Prioritize hitting land drops and hold up interaction. Answer the most threatening plays rather than developing proactively.
Anticipate
Reality Hemorrhage
Tide Drifter

Mid Game

Turns 3-4
Start transitioning from pure reaction to building card advantage. Identify your path to a win condition while keeping answers open.
Eldrazi Skyspawner
Herald of Kozilek
Molten Nursery

Late Game

Turn 5+
Deploy Serpentine Spike and Brutal Expulsion when the opponent's resources are exhausted. Keep interaction mana open even when winning — never tap out unnecessarily.
Serpentine Spike

Deck Play Profile

Derived from automated card-by-card analysis across all known versions. The Capability Profile shows how the deck measures up across six functional dimensions — pressure, interaction, card advantage, and more. The Play Style hexagon uses the same data to place the deck on the aggro–control–combo–midrange spectrum.

Capability Profile
Play Style
MidrangeAggroControlCombo
Deck average (all versions)

Strengths & Weaknesses

  • Answer-heavy gameplan that adapts to any threat type
  • Late-game card advantage overwhelms opponents who run out of threats
  • Slow to establish a win condition against very aggressive starts
  • Tight sequencing requirements mean misplays are punishing