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Claws and Effect

The Khan rules their savage frontier with ruthless ambition and an intimidating persona. Will you join the clan or be food for the beasts?

Claws & Effect is a Green/Red/Blue midrange deck that combines hard-hitting creatures, burn, and counterspells.

Overview

Midrange

A fast Blue-Red-Green deck that applies immediate pressure using aggressive early plays like Crater's Claws and Icy Blast and aims to close games before opponents can stabilize.

Signature Cards
Ghor-Clan Rampager
Temur Charm
Zhur-Taa Druid
Keywords
TrampleFlying

Game Plan

Early Game

Turns 1-2
Deploy Crater's Claws and Icy Blast as early as possible and commit to attacking. Every turn you don't attack, you fall behind on your plan.
Shock
Frost Walker
Kronch Wrangler

Mid Game

Turns 3-4
Maintain pressure while watching for open attacks. Use your interaction to clear blockers rather than save it for defensive purposes.
Savage Knuckleblade
Man-o'-War
Yasova Dragonclaw

Late Game

Turn 5+
With most of your hand played out, aim to finish the game before topdecking. Prioritize evasive threats.
Hooting Mandrills
Turn // Burn
Assembled Alphas
Cinder Hellion
Prophetic Bolt

Deck Play Profile

Derived from automated card-by-card analysis across all known versions. The Capability Profile shows how the deck measures up across six functional dimensions — pressure, interaction, card advantage, and more. The Play Style hexagon uses the same data to place the deck on the aggro–control–combo–midrange spectrum.

Capability Profile
Play Style
MidrangeAggroControlCombo
Deck average (all versions)

Strengths & Weaknesses

  • Fast clock that puts opponents on the defensive immediately
  • Consistent early game due to low mana curve
  • Vulnerable to mass removal and lifegain that disrupts the damage race
  • Poor late game — topdecks are weak when the hand is empty