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Consume the Weak

There is no place for weakness at the top of the food chain. When might makes right, only the strongest will survive.

Consume The Weak is a Black/Red/Green deck that devours its own creatures for fun and profit. No sacrifice is too great!

Overview

Aggro

A fast Black-Red-Green deck that applies immediate pressure using aggressive early plays like Bone Splinters and Bloodthrone Vampire and aims to close games before opponents can stabilize.

Signature Cards
Rage Thrower
Sprouting Thrinax
Wander in Death
Keywords
FlyingCycling

Game Plan

Early Game

Turns 1-2
Deploy Bone Splinters and Bloodthrone Vampire as early as possible and commit to attacking. Every turn you don't attack, you fall behind on your plan.
Bone Splinters
Bloodthrone Vampire
Doomed Dissenter

Mid Game

Turns 3-4
Maintain pressure while watching for open attacks. Use your interaction to clear blockers rather than save it for defensive purposes.
Putrefy
Sprouting Thrinax
Wander in Death

Late Game

Turn 5+
With most of your hand played out, aim to finish the game before topdecking. Prioritize evasive threats.
Sek'Kuar, Deathkeeper
Broodmate Dragon
Rage Thrower

Deck Play Profile

Derived from automated card-by-card analysis across all known versions. The Capability Profile shows how the deck measures up across six functional dimensions — pressure, interaction, card advantage, and more. The Play Style hexagon uses the same data to place the deck on the aggro–control–combo–midrange spectrum.

Capability Profile
Play Style
MidrangeAggroControlCombo
Deck average (all versions)

Strengths & Weaknesses

  • Fast clock that puts opponents on the defensive immediately
  • Consistent early game due to low mana curve
  • Vulnerable to mass removal and lifegain that disrupts the damage race
  • Poor late game — topdecks are weak when the hand is empty