Deck View

Deck View

Explore strategic identity, card composition, and version history for each Battle Deck.

Counter Revolution

The Revolution started small, but each new member lent their strength to the group, until they were so large no one could stop them!

Counter Revolution is a Mono-Green deck that draws cards based on how many +1/+1 counters your creatures have! Each card means more counters, and bigger creatures, until your army dwarfs the battlefield!

Overview

Aggro

A fast Green deck that applies immediate pressure using aggressive early plays like Arbor Elf and Narnam Renegade and aims to close games before opponents can stabilize.

Signature Cards
Armorcraft Judge
Maulfist Revolutionary
Kujar Seedsculptor
Keywords
TrampleRevoltDeathtouchAurasSupportConvoke

Game Plan

Early Game

Turns 1-2
Deploy Arbor Elf and Narnam Renegade as early as possible and commit to attacking. Every turn you don't attack, you fall behind on your plan.
Arbor Elf
Servant of the Scale
Satyr Grovedancer

Mid Game

Turns 3-4
Maintain pressure while watching for open attacks. Use your interaction to clear blockers rather than save it for defensive purposes.
New Horizons
Armorcraft Judge
Maulfist Revolutionary

Late Game

Turn 5+
With most of your hand played out, aim to finish the game before topdecking. Prioritize evasive threats.
Ridgescale Tusker
Strength of the Pack

Deck Play Profile

Derived from automated card-by-card analysis across all known versions. The Capability Profile shows how the deck measures up across six functional dimensions — pressure, interaction, card advantage, and more. The Play Style hexagon uses the same data to place the deck on the aggro–control–combo–midrange spectrum.

Capability Profile
Play Style
MidrangeAggroControlCombo
Deck average (all versions)

Strengths & Weaknesses

  • Fast clock that puts opponents on the defensive immediately
  • Consistent early game due to low mana curve
  • Vulnerable to mass removal and lifegain that disrupts the damage race
  • Poor late game — topdecks are weak when the hand is empty