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Cruel Control

The cruelest thing you can do to your enemy is to make them think they have a chance…

Cruel Control is a Blue/Black/Red control deck full of counter magic, removal, card draw, and flash creatures that give you time to set up your devastating finale!

Overview

Control

A Blue-Black-Red control deck that uses removal, and card advantage to answer every threat, grinding down opponents before deploying powerful finishers.

Signature Cards
Lochmere Serpent
Cruel Ultimatum
Steam Augury
Keywords
FlashScryCyclingJump-Start

Game Plan

Early Game

Turns 1-2
Prioritize hitting land drops and hold up interaction. Answer the most threatening plays rather than developing proactively.
Opt
Brineborn Cutthroat
Rune Snag

Mid Game

Turns 3-4
Start transitioning from pure reaction to building card advantage. Identify your path to a win condition while keeping answers open.
Supreme Will
Steam Augury
Flame Sweep

Late Game

Turn 5+
Deploy Cruel Ultimatum and Lochmere Serpent when the opponent's resources are exhausted. Keep interaction mana open even when winning — never tap out unnecessarily.
Lochmere Serpent
Cruel Ultimatum

Deck Play Profile

Derived from automated card-by-card analysis across all known versions. The Capability Profile shows how the deck measures up across six functional dimensions — pressure, interaction, card advantage, and more. The Play Style hexagon uses the same data to place the deck on the aggro–control–combo–midrange spectrum.

Capability Profile
Play Style
MidrangeAggroControlCombo
Deck average (all versions)

Strengths & Weaknesses

  • Answer-heavy gameplan that adapts to any threat type
  • Late-game card advantage overwhelms opponents who run out of threats
  • Slow to establish a win condition against very aggressive starts
  • Tight sequencing requirements mean misplays are punishing