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Explore strategic identity, card composition, and version history for each Battle Deck.

Day of Doom

The world is ending. The heroes have all been defeated. There is no one left to fight. Today is judgement day, the day of doom.

Day of Doom is a White/Red control deck that uses Imminent Doom to burn your opponent’s world to ashes by casting larger and larger spells.

Overview

Control

A White-Red control deck that uses removal, and card advantage to answer every threat, grinding down opponents before deploying powerful finishers.

Signature Cards
Captured by the Consulate
Imminent Doom
Open Fire
Keywords
Auras

Game Plan

Early Game

Turns 1-2
Prioritize hitting land drops and hold up interaction. Answer the most threatening plays rather than developing proactively.
God-Pharaoh's Faithful
Heat Ray
Magma Spray

Mid Game

Turns 3-4
Start transitioning from pure reaction to building card advantage. Identify your path to a win condition while keeping answers open.
Act of Treason
Imminent Doom
Open Fire

Late Game

Turn 5+
Deploy Captured by the Consulate and Enthralling Victor when the opponent's resources are exhausted. Keep interaction mana open even when winning — never tap out unnecessarily.
Plea for Guidance
Planar Outburst
Cone of Flame

Deck Play Profile

Derived from automated card-by-card analysis across all known versions. The Capability Profile shows how the deck measures up across six functional dimensions — pressure, interaction, card advantage, and more. The Play Style hexagon uses the same data to place the deck on the aggro–control–combo–midrange spectrum.

Capability Profile
Play Style
MidrangeAggroControlCombo
Deck average (all versions)

Strengths & Weaknesses

  • Answer-heavy gameplan that adapts to any threat type
  • Late-game card advantage overwhelms opponents who run out of threats
  • Slow to establish a win condition against very aggressive starts
  • Tight sequencing requirements mean misplays are punishing