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Deck View

Explore strategic identity, card composition, and version history for each Battle Deck.

Dragon Horde

Calling yourself a dragon slayer is simply a more elegant way of calling yourself a dead man.

Dragon Horde is a Red/Green dragon deck. The deck casts early ramp and then begins to burn the opponent into a pile of ashes by playing an endless onslaught of flaming death!

Overview

Aggro

A fast Red-Green deck that applies immediate pressure using aggressive early plays like Adventurous Impulse and Galvanic Bombardment and aims to close games before opponents can stabilize.

Signature Cards
Tyrant of Valakut
Draconic Disciple
Adventurous Impulse
Keywords
FlyingKickerSurgeFightFlashTrample

Game Plan

Early Game

Turns 1-2
Deploy Adventurous Impulse and Galvanic Bombardment as early as possible and commit to attacking. Every turn you don't attack, you fall behind on your plan.
Adventurous Impulse
Galvanic Bombardment
Llanowar Elves

Mid Game

Turns 3-4
Maintain pressure while watching for open attacks. Use your interaction to clear blockers rather than save it for defensive purposes.
Draconic Disciple
Grow from the Ashes
Spit Flame

Late Game

Turn 5+
With most of your hand played out, aim to finish the game before topdecking. Prioritize evasive threats.
Tyrant of Valakut
Harbinger of the Hunt
Savage Ventmaw

Deck Play Profile

Derived from automated card-by-card analysis across all known versions. The Capability Profile shows how the deck measures up across six functional dimensions — pressure, interaction, card advantage, and more. The Play Style hexagon uses the same data to place the deck on the aggro–control–combo–midrange spectrum.

Capability Profile
Play Style
MidrangeAggroControlCombo
Deck average (all versions)

Strengths & Weaknesses

  • Fast clock that puts opponents on the defensive immediately
  • Consistent early game due to low mana curve
  • Vulnerable to mass removal and lifegain that disrupts the damage race
  • Poor late game — topdecks are weak when the hand is empty