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Deck View

Explore strategic identity, card composition, and version history for each Battle Deck.

Firing Squad

If a single spark can start a raging inferno, imagine what an army of pyromancers can do...

Firing Squad is a Red deck that uses flame throwing pingers to slowly gun down everything in its path.

Overview

Midrange

A versatile Red midrange deck that combines efficient threats with interaction, scaling into powerful late-game options.

Signature Cards
Embermaw Hellion
Prodigal Pyromancer
Vithian Stinger
Keywords
TrampleUnearthCycling

Game Plan

Early Game

Turns 1-2
Make efficient plays with Barrage of Expendables and Galvanic Bombardment and set up your mid-game. Don't overextend into sweepers if you have a lead.
Galvanic Bombardment
Goblin Arsonist
Barrage of Expendables

Mid Game

Turns 3-4
Develop your board while leaving up interaction. This is where the deck's threat-answer flexibility shines — read the matchup and pivot accordingly.
Prodigal Pyromancer
Fervent Paincaster
Vithian Stinger

Late Game

Turn 5+
Leverage Angrath's Marauders and Devils' Playground to dominate the late game. Resolve your biggest threats and protect them.
Embermaw Hellion
Devils' Playground
Magmaw

Deck Play Profile

Derived from automated card-by-card analysis across all known versions. The Capability Profile shows how the deck measures up across six functional dimensions — pressure, interaction, card advantage, and more. The Play Style hexagon uses the same data to place the deck on the aggro–control–combo–midrange spectrum.

Capability Profile
Play Style
MidrangeAggroControlCombo
Deck average (all versions)

Strengths & Weaknesses

  • Flexible threat-answer ratio adapts to different matchup archetypes
  • Individual card quality means you win most fair fights
  • Slower than aggro decks and can struggle if forced to play purely reactively in the early game
  • Weaker to overwhelming synergy decks that go "above" fair interaction