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Gear Heads

Whether you’re looking to throw a wrench or a punch, these artificers are ready to rumble!

Gear Heads is a Blue/Red aggro deck that uses equipment, thopters, and other artifacts to turn tiny artificers into hard hitting threats. Improvise a beat down with these Gear Heads!

Overview

Aggro

A fast Blue-Red deck that applies immediate pressure using aggressive early plays like Bonded Construct and Gingerbrute and aims to close games before opponents can stabilize.

Signature Cards
Maverick Thopterist
Witching Well
Reverse Engineer
Keywords
ImproviseScryEquipmentHaste

Game Plan

Early Game

Turns 1-2
Deploy Bonded Construct and Gingerbrute as early as possible and commit to attacking. Every turn you don't attack, you fall behind on your plan.
Bonded Construct
Gingerbrute
Inventor's Goggles

Mid Game

Turns 3-4
Maintain pressure while watching for open attacks. Use your interaction to clear blockers rather than save it for defensive purposes.
Pia Nalaar
Pia and Kiran Nalaar

Late Game

Turn 5+
With most of your hand played out, aim to finish the game before topdecking. Prioritize evasive threats.
Maverick Thopterist
Reverse Engineer

Deck Play Profile

Derived from automated card-by-card analysis across all known versions. The Capability Profile shows how the deck measures up across six functional dimensions — pressure, interaction, card advantage, and more. The Play Style hexagon uses the same data to place the deck on the aggro–control–combo–midrange spectrum.

Capability Profile
Play Style
MidrangeAggroControlCombo
Deck average (all versions)

Strengths & Weaknesses

  • Fast clock that puts opponents on the defensive immediately
  • Consistent early game due to low mana curve
  • Vulnerable to mass removal and lifegain that disrupts the damage race
  • Poor late game — topdecks are weak when the hand is empty