Deck View

Deck View

Explore strategic identity, card composition, and version history for each Battle Deck.

Golden Rule

The Golden Rule is simple: Draw as many cards as your opponent wishes they were drawing.

Golden Rule is a White/Black/Red/Green deck that plays powerful multi-colored spells to destroy everything in its path and to trigger card draw effects! It’s a golden age!

Overview

Control

A White-Black-Red-Green control deck that uses removal, and card advantage to answer every threat, grinding down opponents before deploying powerful finishers.

Signature Cards
Tolsimir, Friend to Wolves
Centaur Peacemaker
Mana Geode
Keywords
ScryTrampleCyclingFight

Game Plan

Early Game

Turns 1-2
Prioritize hitting land drops and hold up interaction. Answer the most threatening plays rather than developing proactively.
Angrath's Rampage
Justice Strike
Watchwolf

Mid Game

Turns 3-4
Start transitioning from pure reaction to building card advantage. Identify your path to a win condition while keeping answers open.
Mana Geode
Rampaging Monument
Warleader's Helix

Late Game

Turn 5+
Deploy Carnival // Carnage and Tolsimir, Friend to Wolves when the opponent's resources are exhausted. Keep interaction mana open even when winning — never tap out unnecessarily.
Carnival // Carnage
Tome of the Guildpact
Vivid Revival

Deck Play Profile

Derived from automated card-by-card analysis across all known versions. The Capability Profile shows how the deck measures up across six functional dimensions — pressure, interaction, card advantage, and more. The Play Style hexagon uses the same data to place the deck on the aggro–control–combo–midrange spectrum.

Capability Profile
Play Style
MidrangeAggroControlCombo
Deck average (all versions)

Strengths & Weaknesses

  • Answer-heavy gameplan that adapts to any threat type
  • Late-game card advantage overwhelms opponents who run out of threats
  • Slow to establish a win condition against very aggressive starts
  • Tight sequencing requirements mean misplays are punishing