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Deck View

Explore strategic identity, card composition, and version history for each Battle Deck.

Gumshoes

They'd written it off as a cold case, but I was hot on the trail. That's when trouble knocked on my door, and trouble had a name...

Gumshoes is a White/Blue Detective typal deck full of slinking sleuths outfitted with clue tokens, buffs, and stealthy gambits. Once the pieces fall into place, crack clues to make your hardboiled investigators unblockable and bust the case wide open!

Overview

Midrange

A versatile White-Blue midrange deck that combines efficient threats with interaction, scaling into powerful late-game options.

Signature Cards
Armed with Proof
Private Eye
Projektor Inspector
Keywords
InvestigateFlyingDisguiseAurasLifelinkAddendumFlashCollect Evidence

Game Plan

Early Game

Turns 1-2
Make efficient plays with Curious Inquiry and Mistway Spy and set up your mid-game. Don't overextend into sweepers if you have a lead.
Case of the Pilfered Proof
Perimeter Enforcer
Summary Judgment

Mid Game

Turns 3-4
Develop your board while leaving up interaction. This is where the deck's threat-answer flexibility shines — read the matchup and pivot accordingly.
Private Eye
Projektor Inspector
Roadside Blowout

Late Game

Turn 5+
Leverage Armed with Proof and Private Eye to dominate the late game. Resolve your biggest threats and protect them.

Deck Play Profile

Derived from automated card-by-card analysis across all known versions. The Capability Profile shows how the deck measures up across six functional dimensions — pressure, interaction, card advantage, and more. The Play Style hexagon uses the same data to place the deck on the aggro–control–combo–midrange spectrum.

Capability Profile
Play Style
MidrangeAggroControlCombo
Deck average (all versions)

Strengths & Weaknesses

  • Flexible threat-answer ratio adapts to different matchup archetypes
  • Individual card quality means you win most fair fights
  • Slower than aggro decks and can struggle if forced to play purely reactively in the early game
  • Weaker to overwhelming synergy decks that go "above" fair interaction