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Deck View

Explore strategic identity, card composition, and version history for each Battle Deck.

Heavy Hitters

When you attack with massive trampling creatures, they just hit different.

Heavy Hitters is an aggro Red/Green deck loaded with cheaply costed creatures with high power, most of which have trample! This is just good old fashioned hard-hitting creature beatdown!

Overview

Aggro

A versatile Red-Green midrange deck that combines efficient threats with interaction, scaling into powerful late-game options.

Signature Cards
Silverback Shaman
Proud Wildbonder
Warden of the Chained
Keywords
Trample

Game Plan

Early Game

Turns 1-2
Make efficient plays with Raze the Effigy and Reclusive Taxidermist and set up your mid-game. Don't overextend into sweepers if you have a lead.
Reclusive Taxidermist
Raze the Effigy
Witch's Web

Mid Game

Turns 3-4
Develop your board while leaving up interaction. This is where the deck's threat-answer flexibility shines — read the matchup and pivot accordingly.
Clear Shot
Wildwood Patrol
Leafkin Avenger

Late Game

Turn 5+
Leverage Silverback Shaman and Flametongue Kavu to dominate the late game. Resolve your biggest threats and protect them.
Silverback Shaman

Deck Play Profile

Derived from automated card-by-card analysis across all known versions. The Capability Profile shows how the deck measures up across six functional dimensions — pressure, interaction, card advantage, and more. The Play Style hexagon uses the same data to place the deck on the aggro–control–combo–midrange spectrum.

Capability Profile
Play Style
MidrangeAggroControlCombo
Deck average (all versions)

Strengths & Weaknesses

  • Flexible threat-answer ratio adapts to different matchup archetypes
  • Individual card quality means you win most fair fights
  • Slower than aggro decks and can struggle if forced to play purely reactively in the early game
  • Weaker to overwhelming synergy decks that go "above" fair interaction