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Deck View

Explore strategic identity, card composition, and version history for each Battle Deck.

Human Resources

Humans are such wonderful creatures, it would be a shame to waste any of their parts...

Human Resources is a Black/Green deck that sacrifices human creatures to create massive advantages. Destroy creatures, add counters, create zombies — all you need are humans.

Overview

Midrange

A versatile Black-Green midrange deck that combines efficient threats with interaction, scaling into powerful late-game options.

Signature Cards
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Falkenrath Torturer
Village Cannibals
Keywords
InvestigateManifestFlyingTransformTrample

Game Plan

Early Game

Turns 1-2
Make efficient plays with Avacyn's Pilgrim and Qarsi High Priest and set up your mid-game. Don't overextend into sweepers if you have a lead.
Avacyn's Pilgrim
Bone Splinters
Deranged Outcast

Mid Game

Turns 3-4
Develop your board while leaving up interaction. This is where the deck's threat-answer flexibility shines — read the matchup and pivot accordingly.
Falkenrath Torturer
Village Cannibals
Golgari Germination

Late Game

Turn 5+
Leverage Ravenous Demon // Archdemon of Greed and Falkenrath Torturer to dominate the late game. Resolve your biggest threats and protect them.
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Deck Play Profile

Derived from automated card-by-card analysis across all known versions. The Capability Profile shows how the deck measures up across six functional dimensions — pressure, interaction, card advantage, and more. The Play Style hexagon uses the same data to place the deck on the aggro–control–combo–midrange spectrum.

Capability Profile
Play Style
MidrangeAggroControlCombo
Deck average (all versions)

Strengths & Weaknesses

  • Flexible threat-answer ratio adapts to different matchup archetypes
  • Individual card quality means you win most fair fights
  • Slower than aggro decks and can struggle if forced to play purely reactively in the early game
  • Weaker to overwhelming synergy decks that go "above" fair interaction