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Intangible Tokens

May the Birds, and the Spirits of the air, and the Soldiers of the line grant you strength and wisdom. For every soul that pledges its might for you, may your virtue grow in kind.

Intangible Tokens is a Green/White/Black deck that pumps out...well...tokens. Then it plays cards that scale to the number of creatures you control to go over the top.

Overview

Midrange

A versatile White-Black-Green midrange deck that combines efficient threats with interaction, scaling into powerful late-game options.

Signature Cards
Triplicate Spirits
Intangible Virtue
Seraph of the Masses
Keywords
ConvokeEmbalmPopulateFlyingAftermathCycling

Game Plan

Early Game

Turns 1-2
Make efficient plays with Bone Splinters and Anointer Priest and set up your mid-game. Don't overextend into sweepers if you have a lead.
Bone Splinters
Anointer Priest
Intangible Virtue

Mid Game

Turns 3-4
Develop your board while leaving up interaction. This is where the deck's threat-answer flexibility shines — read the matchup and pivot accordingly.
Queen's Commission
Wayfaring Temple
Scion of the Wild

Late Game

Turn 5+
Leverage Start // Finish and Stir the Sands to dominate the late game. Resolve your biggest threats and protect them.
Triplicate Spirits
Start // Finish
Stir the Sands

Deck Play Profile

Derived from automated card-by-card analysis across all known versions. The Capability Profile shows how the deck measures up across six functional dimensions — pressure, interaction, card advantage, and more. The Play Style hexagon uses the same data to place the deck on the aggro–control–combo–midrange spectrum.

Capability Profile
Play Style
MidrangeAggroControlCombo
Deck average (all versions)

Strengths & Weaknesses

  • Flexible threat-answer ratio adapts to different matchup archetypes
  • Individual card quality means you win most fair fights
  • Slower than aggro decks and can struggle if forced to play purely reactively in the early game
  • Weaker to overwhelming synergy decks that go "above" fair interaction