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Deck View

Explore strategic identity, card composition, and version history for each Battle Deck.

Jungle Rumble

Welcome to the jungle, we’ve got fun and games - but we’ve also got slashing claws, gnashing teeth, and endless hunger...

Jungle Rumble is an aggressive White/Red/Green deck. Run with a pack of giant beasts and smash your way to victory!

Overview

Aggro

A fast White-Red-Green deck that applies immediate pressure using aggressive early plays like Tarkir Duneshaper // Burnished Dunestomper and Ent's Fury and aims to close games before opponents can stabilize.

Signature Cards
Heart-Piercer Manticore
Sylvan Ranger
Avacyn's Pilgrim
Keywords
AurasTrampleEmbalm

Game Plan

Early Game

Turns 1-2
Deploy Tarkir Duneshaper // Burnished Dunestomper and Ent's Fury as early as possible and commit to attacking. Every turn you don't attack, you fall behind on your plan.
?
Ent's Fury
Myr Convert

Mid Game

Turns 3-4
Maintain pressure while watching for open attacks. Use your interaction to clear blockers rather than save it for defensive purposes.
Ravenous Giant
Furious Rise
Strider, Ranger of the North

Late Game

Turn 5+
With most of your hand played out, aim to finish the game before topdecking. Prioritize evasive threats.
?
Eternal Dragon
Alabaster Host Intercessor

Deck Play Profile

Derived from automated card-by-card analysis across all known versions. The Capability Profile shows how the deck measures up across six functional dimensions — pressure, interaction, card advantage, and more. The Play Style hexagon uses the same data to place the deck on the aggro–control–combo–midrange spectrum.

Capability Profile
Play Style
MidrangeAggroControlCombo
Deck average (all versions)

Strengths & Weaknesses

  • Fast clock that puts opponents on the defensive immediately
  • Consistent early game due to low mana curve
  • Vulnerable to mass removal and lifegain that disrupts the damage race
  • Poor late game — topdecks are weak when the hand is empty