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Kicking & Screaming

Bigger is always better, and now you can kick it up a notch to make your creatures and spells as big as you want…for a price.

Kicking & Screaming is a Red/Green ramp deck built around the Kicker mechanic, which allows you to quickly super-size all your spells! This 60-card Magic: the Gathering deck is ready to play and tons of fun!

Overview

Aggro

A fast Red-Green deck that applies immediate pressure using aggressive early plays like Llanowar Elves and Shivan Fire and aims to close games before opponents can stabilize.

Signature Cards
Grunn, the Lonely King
Baloth Gorger
Skizzik
Keywords
KickerTrampleHasteVigilance

Game Plan

Early Game

Turns 1-2
Deploy Llanowar Elves and Shivan Fire as early as possible and commit to attacking. Every turn you don't attack, you fall behind on your plan.
Shivan Fire
Llanowar Elves
Elfhame Druid

Mid Game

Turns 3-4
Maintain pressure while watching for open attacks. Use your interaction to clear blockers rather than save it for defensive purposes.
Fight with Fire
Grow from the Ashes
Skizzik

Late Game

Turn 5+
With most of your hand played out, aim to finish the game before topdecking. Prioritize evasive threats.
Thornhide Wolves
Grunn, the Lonely King

Deck Play Profile

Derived from automated card-by-card analysis across all known versions. The Capability Profile shows how the deck measures up across six functional dimensions — pressure, interaction, card advantage, and more. The Play Style hexagon uses the same data to place the deck on the aggro–control–combo–midrange spectrum.

Capability Profile
Play Style
MidrangeAggroControlCombo
Deck average (all versions)

Strengths & Weaknesses

  • Fast clock that puts opponents on the defensive immediately
  • Consistent early game due to low mana curve
  • Vulnerable to mass removal and lifegain that disrupts the damage race
  • Poor late game — topdecks are weak when the hand is empty