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Deck View

Explore strategic identity, card composition, and version history for each Battle Deck.

Kindred Spirits

Anyone can defeat one giant monster, but how do you stop a hundred tiny monsters?

Kindred Spirits is a White/Black token deck that creates an army of tiny tokens, then increases their size with powerful effects that quickly make them impossible to stop!

Overview

Aggro

A fast White-Black deck that applies immediate pressure using aggressive early plays like Doomed Traveler and Recruit the Worthy and aims to close games before opponents can stabilize.

Signature Cards
Mob
Start // Finish
Triplicate Spirits
Keywords
ConvokeFlashbackFlyingAftermath

Game Plan

Early Game

Turns 1-2
Deploy Doomed Traveler and Recruit the Worthy as early as possible and commit to attacking. Every turn you don't attack, you fall behind on your plan.
Doomed Traveler
Lampad of Death's Vigil
Raise the Alarm

Mid Game

Turns 3-4
Maintain pressure while watching for open attacks. Use your interaction to clear blockers rather than save it for defensive purposes.
Rally for the Throne
Battle Screech
Prison Realm

Late Game

Turn 5+
With most of your hand played out, aim to finish the game before topdecking. Prioritize evasive threats.
Mob
Triplicate Spirits
Start // Finish

Deck Play Profile

Derived from automated card-by-card analysis across all known versions. The Capability Profile shows how the deck measures up across six functional dimensions — pressure, interaction, card advantage, and more. The Play Style hexagon uses the same data to place the deck on the aggro–control–combo–midrange spectrum.

Capability Profile
Play Style
MidrangeAggroControlCombo
Deck average (all versions)

Strengths & Weaknesses

  • Fast clock that puts opponents on the defensive immediately
  • Consistent early game due to low mana curve
  • Vulnerable to mass removal and lifegain that disrupts the damage race
  • Poor late game — topdecks are weak when the hand is empty