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Explore strategic identity, card composition, and version history for each Battle Deck.

Knight Time

Chivalry isn’t dead, but your opponents will be! Knight time is the right time!

Knight Time is a White/Red Knight aggro deck that comes out of the castle gates fast and overwhelms with burn, evasion, spot removal, and mass pump effects!

Overview

Aggro

A fast White-Red deck that applies immediate pressure using aggressive early plays like Dauntless Bodyguard and Venerable Knight and aims to close games before opponents can stabilize.

Signature Cards
Burning-Yard Trainer
Inspiring Veteran
Joust
Keywords
FlyingFightHasteTrample

Game Plan

Early Game

Turns 1-2
Deploy Dauntless Bodyguard and Venerable Knight as early as possible and commit to attacking. Every turn you don't attack, you fall behind on your plan.
Venerable Knight
Inspiring Veteran
Joust

Mid Game

Turns 3-4
Maintain pressure while watching for open attacks. Use your interaction to clear blockers rather than save it for defensive purposes.
Garrison Griffin
Truefire Captain

Late Game

Turn 5+
With most of your hand played out, aim to finish the game before topdecking. Prioritize evasive threats.
Burning-Yard Trainer

Deck Play Profile

Derived from automated card-by-card analysis across all known versions. The Capability Profile shows how the deck measures up across six functional dimensions — pressure, interaction, card advantage, and more. The Play Style hexagon uses the same data to place the deck on the aggro–control–combo–midrange spectrum.

Capability Profile
Play Style
MidrangeAggroControlCombo
Deck average (all versions)

Strengths & Weaknesses

  • Fast clock that puts opponents on the defensive immediately
  • Consistent early game due to low mana curve
  • Vulnerable to mass removal and lifegain that disrupts the damage race
  • Poor late game — topdecks are weak when the hand is empty