Deck View

Deck View

Explore strategic identity, card composition, and version history for each Battle Deck.

Land Brawl

The plane of Zendikar is alive and its angry! Intruders beware! The crags and forests are ready to battle with timber clubs and fists of stone.

LandBrawl is an aggressive green/red deck that utilizes the landfall mechanic to pump its creatures.

Overview

Midrange

A fast Red-Green deck that applies immediate pressure using aggressive early plays like Flame Slash and Scythe Leopard and aims to close games before opponents can stabilize.

Signature Cards
Retreat to Valakut
Snapping Gnarlid
Makindi Sliderunner
Keywords
LandfallTrample

Game Plan

Early Game

Turns 1-2
Deploy Flame Slash and Scythe Leopard as early as possible and commit to attacking. Every turn you don't attack, you fall behind on your plan.
Scythe Leopard
Khalni Heart Expedition
Makindi Sliderunner

Mid Game

Turns 3-4
Maintain pressure while watching for open attacks. Use your interaction to clear blockers rather than save it for defensive purposes.
Borderland Ranger
Khenra Charioteer
Retreat to Valakut

Late Game

Turn 5+
With most of your hand played out, aim to finish the game before topdecking. Prioritize evasive threats.
Struggle // Survive

Deck Play Profile

Derived from automated card-by-card analysis across all known versions. The Capability Profile shows how the deck measures up across six functional dimensions — pressure, interaction, card advantage, and more. The Play Style hexagon uses the same data to place the deck on the aggro–control–combo–midrange spectrum.

Capability Profile
Play Style
MidrangeAggroControlCombo
Deck average (all versions)

Strengths & Weaknesses

  • Fast clock that puts opponents on the defensive immediately
  • Consistent early game due to low mana curve
  • Vulnerable to mass removal and lifegain that disrupts the damage race
  • Poor late game — topdecks are weak when the hand is empty