Deck View

Deck View

Explore strategic identity, card composition, and version history for each Battle Deck.

Land Masses

Winning a land battle takes land power, and if you have it...you can land every punch!

Land Masses is a White/Red/Green aggro deck built around the Landfall mechanic. Every land you play makes your creatures bigger, and triggers powerful effects that create an unstoppable mass!

Overview

Aggro

A White-Red-Green control deck that uses removal, and card advantage to answer every threat, grinding down opponents before deploying powerful finishers.

Signature Cards
Prowling Felidar
Seer's Sundial
Sylvan Reclamation
Keywords
LandfallCyclingVigilanceTrample

Game Plan

Early Game

Turns 1-2
Prioritize hitting land drops and hold up interaction. Answer the most threatening plays rather than developing proactively.
Scurrid Colony
Khalni Heart Expedition

Mid Game

Turns 3-4
Start transitioning from pure reaction to building card advantage. Identify your path to a win condition while keeping answers open.
Retreat to Kazandu
Naya Charm
Retreat to Emeria

Late Game

Turn 5+
Deploy Kazandu Stomper and Leyline Invocation when the opponent's resources are exhausted. Keep interaction mana open even when winning — never tap out unnecessarily.
Sporemound
Pyroclastic Hellion
Kazandu Stomper

Deck Play Profile

Derived from automated card-by-card analysis across all known versions. The Capability Profile shows how the deck measures up across six functional dimensions — pressure, interaction, card advantage, and more. The Play Style hexagon uses the same data to place the deck on the aggro–control–combo–midrange spectrum.

Capability Profile
Play Style
MidrangeAggroControlCombo
Deck average (all versions)

Strengths & Weaknesses

  • Answer-heavy gameplan that adapts to any threat type
  • Late-game card advantage overwhelms opponents who run out of threats
  • Slow to establish a win condition against very aggressive starts
  • Tight sequencing requirements mean misplays are punishing