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Explore strategic identity, card composition, and version history for each Battle Deck.

Lock Down

Your only course of action is no action. If nobody moves, then nobody gets hurt. Trust us, we know what’s best for you...

Lock Down is a White/Blue control deck that uses creatures and enchantments to make sure the opponent never moves a muscle.

Overview

Control

A versatile White-Blue midrange deck that combines efficient threats with interaction, scaling into powerful late-game options.

Signature Cards
Chillbringer
Guardian of Tazeem
Kytheon's Irregulars
Keywords
AddendumFlyingLandfallRenown

Game Plan

Early Game

Turns 1-2
Make efficient plays with Sleep of the Dead and Sleeper Dart and set up your mid-game. Don't overextend into sweepers if you have a lead.
Sleeper Dart
Pressure Point
Piercing Rays

Mid Game

Turns 3-4
Develop your board while leaving up interaction. This is where the deck's threat-answer flexibility shines — read the matchup and pivot accordingly.
Frost Lynx
Frost Trickster
Kytheon's Irregulars

Late Game

Turn 5+
Leverage Guardian of Tazeem and Chillbringer to dominate the late game. Resolve your biggest threats and protect them.
Guardian of Tazeem
Chillbringer

Deck Play Profile

Derived from automated card-by-card analysis across all known versions. The Capability Profile shows how the deck measures up across six functional dimensions — pressure, interaction, card advantage, and more. The Play Style hexagon uses the same data to place the deck on the aggro–control–combo–midrange spectrum.

Capability Profile
Play Style
MidrangeAggroControlCombo
Deck average (all versions)

Strengths & Weaknesses

  • Flexible threat-answer ratio adapts to different matchup archetypes
  • Individual card quality means you win most fair fights
  • Slower than aggro decks and can struggle if forced to play purely reactively in the early game
  • Weaker to overwhelming synergy decks that go "above" fair interaction