Deck View

Deck View

Explore strategic identity, card composition, and version history for each Battle Deck.

Looper

The definition of fun? Doing the same thing over and over again and getting the exact same results.

Looper is a White/Blue control deck that slowly locks up the game over many turns by gradually gaining life, drawing cards, and removing creatures, until you can start looping your spells and enchantments endlessly!

Overview

Control

A White-Blue control deck that uses removal, and card advantage to answer every threat, grinding down opponents before deploying powerful finishers.

Signature Cards
Warrant // Warden
End Hostilities
Sphinx's Insight
Keywords
AddendumVigilance

Game Plan

Early Game

Turns 1-2
Prioritize hitting land drops and hold up interaction. Answer the most threatening plays rather than developing proactively.
Augur of Bolas
Quench
Summary Judgment

Mid Game

Turns 3-4
Start transitioning from pure reaction to building card advantage. Identify your path to a win condition while keeping answers open.
Dovin's Acuity
Supreme Will
Sphinx's Insight

Late Game

Turn 5+
Deploy Warrant // Warden and Farm // Market when the opponent's resources are exhausted. Keep interaction mana open even when winning — never tap out unnecessarily.
Farm // Market
Warrant // Warden
End Hostilities

Deck Play Profile

Derived from automated card-by-card analysis across all known versions. The Capability Profile shows how the deck measures up across six functional dimensions — pressure, interaction, card advantage, and more. The Play Style hexagon uses the same data to place the deck on the aggro–control–combo–midrange spectrum.

Capability Profile
Play Style
MidrangeAggroControlCombo
Deck average (all versions)

Strengths & Weaknesses

  • Answer-heavy gameplan that adapts to any threat type
  • Late-game card advantage overwhelms opponents who run out of threats
  • Slow to establish a win condition against very aggressive starts
  • Tight sequencing requirements mean misplays are punishing