Deck View

Deck View

Explore strategic identity, card composition, and version history for each Battle Deck.

Mad House

Innistrad is wracked with strife and madness. The ancient bloodlines war against a foe cloaked in shadow. Can the unhinged inhabitants of this embattled land stave off their mysterious foe?

Mad House is a Black/Blue/Red control deck that uses the Madness mechanic to get insane card advantage.

Overview

Control

A versatile Blue-Black-Red midrange deck that combines efficient threats with interaction, scaling into powerful late-game options.

Signature Cards
Gisa's Bidding
Biting Rain
Geistblast
Keywords
MadnessSpell MasteryDelirium

Game Plan

Early Game

Turns 1-2
Make efficient plays with Just the Wind and Lazotep Chancellor and set up your mid-game. Don't overextend into sweepers if you have a lead.
Just the Wind
Merfolk Looter
Lazotep Chancellor

Mid Game

Turns 3-4
Develop your board while leaving up interaction. This is where the deck's threat-answer flexibility shines — read the matchup and pivot accordingly.
Fiery Temper
Kitchen Imp
Dihada's Ploy

Late Game

Turn 5+
Leverage Revolutionist and Edgar's Awakening to dominate the late game. Resolve your biggest threats and protect them.
Edgar's Awakening
Revolutionist

Deck Play Profile

Derived from automated card-by-card analysis across all known versions. The Capability Profile shows how the deck measures up across six functional dimensions — pressure, interaction, card advantage, and more. The Play Style hexagon uses the same data to place the deck on the aggro–control–combo–midrange spectrum.

Capability Profile
Play Style
MidrangeAggroControlCombo
Deck average (all versions)

Strengths & Weaknesses

  • Flexible threat-answer ratio adapts to different matchup archetypes
  • Individual card quality means you win most fair fights
  • Slower than aggro decks and can struggle if forced to play purely reactively in the early game
  • Weaker to overwhelming synergy decks that go "above" fair interaction