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Explore strategic identity, card composition, and version history for each Battle Deck.

Necromancer's Pact

Necromancy is the dark art of calling the dead back from beyond. The reanimators grimoire contains all the secrets necessary to raise an army of the undead. Dare you open this tome of treacherous lore?

Necromancer's Pact is a Blue/Black deck that dumps huge creatures into the graveyard and brings them back with reanimation spells.

Overview

Control

A Blue-Black-Green control deck that uses removal, and card advantage to answer every threat, grinding down opponents before deploying powerful finishers.

Signature Cards
Rescue from the Underworld
Diabolic Servitude
Dark Deal
Keywords
CyclingMillFirst StrikeImprint

Game Plan

Early Game

Turns 1-2
Prioritize hitting land drops and hold up interaction. Answer the most threatening plays rather than developing proactively.
Dakra Mystic
Take Inventory
Wailing Ghoul

Mid Game

Turns 3-4
Start transitioning from pure reaction to building card advantage. Identify your path to a win condition while keeping answers open.
Dark Deal
Nekrataal
Diabolic Servitude

Late Game

Turn 5+
Deploy Terastodon and Phyrexian Ingester when the opponent's resources are exhausted. Keep interaction mana open even when winning — never tap out unnecessarily.
Rise from the Grave
Twisted Abomination
Phyrexian Ingester

Deck Play Profile

Derived from automated card-by-card analysis across all known versions. The Capability Profile shows how the deck measures up across six functional dimensions — pressure, interaction, card advantage, and more. The Play Style hexagon uses the same data to place the deck on the aggro–control–combo–midrange spectrum.

Capability Profile
Play Style
MidrangeAggroControlCombo
Deck average (all versions)

Strengths & Weaknesses

  • Answer-heavy gameplan that adapts to any threat type
  • Late-game card advantage overwhelms opponents who run out of threats
  • Slow to establish a win condition against very aggressive starts
  • Tight sequencing requirements mean misplays are punishing