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Deck View

Explore strategic identity, card composition, and version history for each Battle Deck.

Party Time

What up, party people?! If you’re a wizard, cleric, rogue or warrior then let’s get this party started!

Party Time is a White/Blue/Black control deck that uses the Party mechanic to reduce costs and generate powerful effects! If you’re looking for a fresh spin on control, then it’s time to party!

Overview

Control

A White-Blue-Black control deck that uses removal, and card advantage to answer every threat, grinding down opponents before deploying powerful finishers.

Signature Cards
Spoils of Adventure
Deadly Alliance
Journey to Oblivion
Keywords
FlyingChangelingDeathtouchVigilanceMenaceFlash

Game Plan

Early Game

Turns 1-2
Prioritize hitting land drops and hold up interaction. Answer the most threatening plays rather than developing proactively.
Acquisitions Expert
High Priest of Penance
Dimir Guildmage

Mid Game

Turns 3-4
Start transitioning from pure reaction to building card advantage. Identify your path to a win condition while keeping answers open.
Venomous Changeling
Emeria Captain
Soul Manipulation

Late Game

Turn 5+
Deploy Spoils of Adventure and Gilt-Leaf Winnower when the opponent's resources are exhausted. Keep interaction mana open even when winning — never tap out unnecessarily.
Deadly Alliance
Journey to Oblivion
Spoils of Adventure

Deck Play Profile

Derived from automated card-by-card analysis across all known versions. The Capability Profile shows how the deck measures up across six functional dimensions — pressure, interaction, card advantage, and more. The Play Style hexagon uses the same data to place the deck on the aggro–control–combo–midrange spectrum.

Capability Profile
Play Style
MidrangeAggroControlCombo
Deck average (all versions)

Strengths & Weaknesses

  • Answer-heavy gameplan that adapts to any threat type
  • Late-game card advantage overwhelms opponents who run out of threats
  • Slow to establish a win condition against very aggressive starts
  • Tight sequencing requirements mean misplays are punishing