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Pilot Program

If you want to defeat these pilots, you don’t ever, EVER, let them get into vehicles!

Pilot Program is a White/Blue aggro vehicles deck. Use tiny pilots to drive massive vehicles that can quickly run your opponents off the road with huge bodies and value generating triggers! Vroom-vroom!

Overview

Aggro

A fast White-Blue deck that applies immediate pressure using aggressive early plays like Usher of the Fallen and High-Speed Hoverbike and aims to close games before opponents can stabilize.

Signature Cards
Reality Heist
Aeronaut Admiral
Born to Drive
Keywords
CrewFlyingAurasChannelFlashWardAffinity

Game Plan

Early Game

Turns 1-2
Deploy Usher of the Fallen and High-Speed Hoverbike as early as possible and commit to attacking. Every turn you don't attack, you fall behind on your plan.
Kitsune Ace
Moat Piranhas
Mobilizer Mech

Mid Game

Turns 3-4
Maintain pressure while watching for open attacks. Use your interaction to clear blockers rather than save it for defensive purposes.
Born to Drive
Suit Up
Imperial Recovery Unit

Late Game

Turn 5+
With most of your hand played out, aim to finish the game before topdecking. Prioritize evasive threats.
Mysterious Limousine
Reality Heist
Thundersteel Colossus

Deck Play Profile

Derived from automated card-by-card analysis across all known versions. The Capability Profile shows how the deck measures up across six functional dimensions — pressure, interaction, card advantage, and more. The Play Style hexagon uses the same data to place the deck on the aggro–control–combo–midrange spectrum.

Capability Profile
Play Style
MidrangeAggroControlCombo
Deck average (all versions)

Strengths & Weaknesses

  • Fast clock that puts opponents on the defensive immediately
  • Consistent early game due to low mana curve
  • Vulnerable to mass removal and lifegain that disrupts the damage race
  • Poor late game — topdecks are weak when the hand is empty