Explore strategic identity, card composition, and version history for each Battle Deck.
Ramp Up
We’re giving you land! We’re giving you huge creatures. It’s land. Free. It’s free real estate!
Ramp Up is a Blue/Green ramp deck that just wants to put lands into play and cast giant monsters! All this deck does is play land, draw cards, and play massive threats. It’s the best!
A versatile Blue-Green midrange deck that combines efficient threats with interaction, scaling into powerful late-game options.
Signature Cards
Keywords
DefenderLandfallReachTrampleFightKicker
Game Plan
Early Game
Turns 1-2
Make efficient plays with Jaddi Offshoot and Arboreal Grazer and set up your mid-game. Don't overextend into sweepers if you have a lead.
Mid Game
Turns 3-4
Develop your board while leaving up interaction. This is where the deck's threat-answer flexibility shines — read the matchup and pivot accordingly.
Late Game
Turn 5+
Leverage Beanstalk Giant // Fertile Footsteps and Howling Giant to dominate the late game. Resolve your biggest threats and protect them.
Deck Play Profile
Derived from automated card-by-card analysis across all known versions. The Capability Profile shows how the deck measures up across six functional dimensions — pressure, interaction, card advantage, and more. The Play Style hexagon uses the same data to place the deck on the aggro–control–combo–midrange spectrum.
Capability Profile
Play Style
Deck average (all versions)
Strengths & Weaknesses
Flexible threat-answer ratio adapts to different matchup archetypes
Individual card quality means you win most fair fights
Slower than aggro decks and can struggle if forced to play purely reactively in the early game
Weaker to overwhelming synergy decks that go "above" fair interaction