Deck View

Deck View

Explore strategic identity, card composition, and version history for each Battle Deck.

Re-Cycling

Re-Cycling is the process of converting discarded materials into gigantic monsters.

Re-Cycling is White/Black/Green deck built around cycling cards and then casting or reanimating them from the grave! A mix of Control, Combo, Midrange, and Reanimation!?

Overview

Midrange

A White-Black-Green control deck that uses removal, and card advantage to answer every threat, grinding down opponents before deploying powerful finishers.

Signature Cards
Herald of the Forgotten
Find // Finality
Abandoned Sarcophagus
Keywords
CyclingFightLifelinkDeathtouchTrampleVigilanceFlyingFlashback

Game Plan

Early Game

Turns 1-2
Prioritize hitting land drops and hold up interaction. Answer the most threatening plays rather than developing proactively.
Valiant Rescuer
Easy Prey
Swift Response

Mid Game

Turns 3-4
Start transitioning from pure reaction to building card advantage. Identify your path to a win condition while keeping answers open.
Splendor Mare
Suffocating Fumes
Cast Out

Late Game

Turn 5+
Deploy Titanoth Rex and Find // Finality when the opponent's resources are exhausted. Keep interaction mana open even when winning — never tap out unnecessarily.
Krosan Tusker
Back for More
Find // Finality

Deck Play Profile

Derived from automated card-by-card analysis across all known versions. The Capability Profile shows how the deck measures up across six functional dimensions — pressure, interaction, card advantage, and more. The Play Style hexagon uses the same data to place the deck on the aggro–control–combo–midrange spectrum.

Capability Profile
Play Style
MidrangeAggroControlCombo
Deck average (all versions)

Strengths & Weaknesses

  • Answer-heavy gameplan that adapts to any threat type
  • Late-game card advantage overwhelms opponents who run out of threats
  • Slow to establish a win condition against very aggressive starts
  • Tight sequencing requirements mean misplays are punishing