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Deck View

Explore strategic identity, card composition, and version history for each Battle Deck.

Reanimaniacs

Some monsters are so terrible that even the grave cannot hold them. What once was dead will live again!

Reanimaniacs is a 5-color deck that returns a variety of gigantic creatures from the graveyard to ravage the battlefield.

Overview

Control

A White-Blue-Black-Red-Green control deck that uses removal, and card advantage to answer every threat, grinding down opponents before deploying powerful finishers.

Signature Cards
Trostani's Summoner
Gruul Ragebeast
Chaos Maw
Keywords
KickerFlashbackTrampleFightImprint

Game Plan

Early Game

Turns 1-2
Prioritize hitting land drops and hold up interaction. Answer the most threatening plays rather than developing proactively.
Merfolk Looter
Satyr Wayfinder
Sultai Skullkeeper

Mid Game

Turns 3-4
Start transitioning from pure reaction to building card advantage. Identify your path to a win condition while keeping answers open.
Gift of Paradise
Thirst for Meaning
Tomebound Lich

Late Game

Turn 5+
Deploy Hoverguard Sweepers and Verdant Force when the opponent's resources are exhausted. Keep interaction mana open even when winning — never tap out unnecessarily.
Bond of Revival
Murderous Cut
Unburial Rites

Deck Play Profile

Derived from automated card-by-card analysis across all known versions. The Capability Profile shows how the deck measures up across six functional dimensions — pressure, interaction, card advantage, and more. The Play Style hexagon uses the same data to place the deck on the aggro–control–combo–midrange spectrum.

Capability Profile
Play Style
MidrangeAggroControlCombo
Deck average (all versions)

Strengths & Weaknesses

  • Answer-heavy gameplan that adapts to any threat type
  • Late-game card advantage overwhelms opponents who run out of threats
  • Slow to establish a win condition against very aggressive starts
  • Tight sequencing requirements mean misplays are punishing