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Deck View

Explore strategic identity, card composition, and version history for each Battle Deck.

Red Menace

Prepare to get stomped! We fast! We strong! We fight!

Red Menace is a hyper aggressive Mono-Red deck that uses fast, efficient creatures and burn to get ahead early and win before the opponent can set up shop.

Overview

Aggro

A fast Red deck that applies immediate pressure using aggressive early plays like Cartouche of Zeal and Fanatical Firebrand and aims to close games before opponents can stabilize.

Signature Cards
Borderland Marauder
Goblin Heelcutter
Gore-House Chainwalker
Keywords
Auras

Game Plan

Early Game

Turns 1-2
Deploy Cartouche of Zeal and Fanatical Firebrand as early as possible and commit to attacking. Every turn you don't attack, you fall behind on your plan.
Cartouche of Zeal
Shock
Lightning Strike

Mid Game

Turns 3-4
Maintain pressure while watching for open attacks. Use your interaction to clear blockers rather than save it for defensive purposes.
Thresher Lizard
Goblin Heelcutter
Repeating Barrage

Late Game

Turn 5+
With most of your hand played out, aim to finish the game before topdecking. Prioritize evasive threats.
Goblin Heelcutter
?
Enthralling Victor
Voldaren Duelist
Chandra's Outrage

Deck Play Profile

Derived from automated card-by-card analysis across all known versions. The Capability Profile shows how the deck measures up across six functional dimensions — pressure, interaction, card advantage, and more. The Play Style hexagon uses the same data to place the deck on the aggro–control–combo–midrange spectrum.

Capability Profile
Play Style
MidrangeAggroControlCombo
Deck average (all versions)

Strengths & Weaknesses

  • Fast clock that puts opponents on the defensive immediately
  • Consistent early game due to low mana curve
  • Vulnerable to mass removal and lifegain that disrupts the damage race
  • Poor late game — topdecks are weak when the hand is empty