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Deck View

Explore strategic identity, card composition, and version history for each Battle Deck.

Second Chance

Not everybody gets a second chance, what will you do with yours?

Second Chance is a Mono-White creature deck with plenty of tricks up its sleeves! This unique twist on White bounces, rescues, resurrects...and then does it all over again!

Overview

Control

A White-Black control deck that uses removal, and card advantage to answer every threat, grinding down opponents before deploying powerful finishers.

Signature Cards
Court Street Denizen
Stonecloaker
Ninth Bridge Patrol
Keywords
FlyingFlashForetellCycling

Game Plan

Early Game

Turns 1-2
Prioritize hitting land drops and hold up interaction. Answer the most threatening plays rather than developing proactively.
Sunlance
Ninth Bridge Patrol
Whitemane Lion

Mid Game

Turns 3-4
Start transitioning from pure reaction to building card advantage. Identify your path to a win condition while keeping answers open.
Loyal Gryff
Kor Cartographer
Court Street Denizen

Late Game

Turn 5+
Deploy Angel of the Dawn and Kor Cartographer when the opponent's resources are exhausted. Keep interaction mana open even when winning — never tap out unnecessarily.
Angel of the Dawn

Deck Play Profile

Derived from automated card-by-card analysis across all known versions. The Capability Profile shows how the deck measures up across six functional dimensions — pressure, interaction, card advantage, and more. The Play Style hexagon uses the same data to place the deck on the aggro–control–combo–midrange spectrum.

Capability Profile
Play Style
MidrangeAggroControlCombo
Deck average (all versions)

Strengths & Weaknesses

  • Answer-heavy gameplan that adapts to any threat type
  • Late-game card advantage overwhelms opponents who run out of threats
  • Slow to establish a win condition against very aggressive starts
  • Tight sequencing requirements mean misplays are punishing