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Deck View

Explore strategic identity, card composition, and version history for each Battle Deck.

Second Wind

If you like drawing a card you’re going to love drawing a second card and creating a fairy!

Second Wind is a Blue/Red control deck that plays cheap burn and card draw to control the early game until powerful enchantments make an army of fairies to overwhelm the board!

Overview

Control

A Blue-Red combo deck that assembles key synergies to generate overwhelming value or win outright in a burst of activity.

Signature Cards
Mad Ratter
Improbable Alliance
Winged Words
Keywords
ScryFlyingFlashAscend

Game Plan

Early Game

Turns 1-2
Dig for key pieces while applying light pressure. Identify which component of the combo is hardest to find and prioritize it.
Opt
Faerie Vandal
Improbable Alliance

Mid Game

Turns 3-4
Protect your setup and look for the right window to go off. Sequence carefully to minimize disruption risk.
Winged Words
Heraldic Banner
Irencrag Pyromancer

Late Game

Turn 5+
Deploy Fire // Ice and Kumena's Awakening to finish, or use the assembled engine to create an insurmountable advantage. Resolve threats through countermagic by sequencing them correctly.
Hypothesizzle

Deck Play Profile

Derived from automated card-by-card analysis across all known versions. The Capability Profile shows how the deck measures up across six functional dimensions — pressure, interaction, card advantage, and more. The Play Style hexagon uses the same data to place the deck on the aggro–control–combo–midrange spectrum.

Capability Profile
Play Style
MidrangeAggroControlCombo
Deck average (all versions)

Strengths & Weaknesses

  • Explosive potential to win from seemingly losing board states
  • Resilient to one-for-one removal due to synergy-based wins
  • Vulnerable to discard and counterspells that disrupt key pieces
  • Draws lose to fast aggro if the combo takes too long to assemble