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Deck View

Explore strategic identity, card composition, and version history for each Battle Deck.

Sheer Lunacy

Wanna hear something insane? Some people actually pay full price for their spells!

Sheer Lunacy is a Red/Green Madness deck! The deck is full of creatures that want you to discard cards to trigger their abilities, allowing you to play spells for a crazy cheap price!

Overview

Aggro

A fast Red-Green deck that applies immediate pressure using aggressive early plays like Basking Rootwalla and Avacyn's Judgment and aims to close games before opponents can stabilize.

Signature Cards
Reckless Wurm
Sparkspitter
Wild Mongrel
Keywords
MadnessTrampleEmbalm

Game Plan

Early Game

Turns 1-2
Deploy Basking Rootwalla and Avacyn's Judgment as early as possible and commit to attacking. Every turn you don't attack, you fall behind on your plan.
Basking Rootwalla
Avacyn's Judgment
Key to the City

Mid Game

Turns 3-4
Maintain pressure while watching for open attacks. Use your interaction to clear blockers rather than save it for defensive purposes.
Fiery Temper
Stromkirk Occultist
Sparkspitter

Late Game

Turn 5+
With most of your hand played out, aim to finish the game before topdecking. Prioritize evasive threats.
Reckless Wurm
Honored Hydra

Deck Play Profile

Derived from automated card-by-card analysis across all known versions. The Capability Profile shows how the deck measures up across six functional dimensions — pressure, interaction, card advantage, and more. The Play Style hexagon uses the same data to place the deck on the aggro–control–combo–midrange spectrum.

Capability Profile
Play Style
MidrangeAggroControlCombo
Deck average (all versions)

Strengths & Weaknesses

  • Fast clock that puts opponents on the defensive immediately
  • Consistent early game due to low mana curve
  • Vulnerable to mass removal and lifegain that disrupts the damage race
  • Poor late game — topdecks are weak when the hand is empty