Explore strategic identity, card composition, and version history for each Battle Deck.
Sheer Lunacy
Wanna hear something insane? Some people actually pay full price for their spells!
Sheer Lunacy is a Red/Green Madness deck! The deck is full of creatures that want you to discard cards to trigger their abilities, allowing you to play spells for a crazy cheap price!
A fast Red-Green deck that applies immediate pressure using aggressive early plays like Basking Rootwalla and Avacyn's Judgment and aims to close games before opponents can stabilize.
Signature Cards
Keywords
MadnessTrampleEmbalm
Game Plan
Early Game
Turns 1-2
Deploy Basking Rootwalla and Avacyn's Judgment as early as possible and commit to attacking. Every turn you don't attack, you fall behind on your plan.
Mid Game
Turns 3-4
Maintain pressure while watching for open attacks. Use your interaction to clear blockers rather than save it for defensive purposes.
Late Game
Turn 5+
With most of your hand played out, aim to finish the game before topdecking. Prioritize evasive threats.
Deck Play Profile
Derived from automated card-by-card analysis across all known versions. The Capability Profile shows how the deck measures up across six functional dimensions — pressure, interaction, card advantage, and more. The Play Style hexagon uses the same data to place the deck on the aggro–control–combo–midrange spectrum.
Capability Profile
Play Style
Deck average (all versions)
Strengths & Weaknesses
Fast clock that puts opponents on the defensive immediately
Consistent early game due to low mana curve
Vulnerable to mass removal and lifegain that disrupts the damage race
Poor late game — topdecks are weak when the hand is empty