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Sinister Shrines

Beware! These altars have been altered by profane powers whose sole goal is your soul!

Sinister Shrines is a Blue/Black/Red control deck that uses counter magic, burn, and sweepers to control the board as it amasses shrines that increase in power with each one you control!

Overview

Control

A Blue-Black-Red control deck that uses removal, and card advantage to answer every threat, grinding down opponents before deploying powerful finishers.

Signature Cards
Slice and Dice
Sanctum of Calm Waters
Sanctum of Shattered Heights
Keywords
CyclingDevoidEscape

Game Plan

Early Game

Turns 1-2
Prioritize hitting land drops and hold up interaction. Answer the most threatening plays rather than developing proactively.
Sanctum of Stone Fangs
Thrill of Possibility
Duress

Mid Game

Turns 3-4
Start transitioning from pure reaction to building card advantage. Identify your path to a win condition while keeping answers open.
Sanctum of Shattered Heights
Sanctum of Calm Waters
Rain of Revelation

Late Game

Turn 5+
Deploy Slice and Dice and Prophetic Bolt when the opponent's resources are exhausted. Keep interaction mana open even when winning — never tap out unnecessarily.
Prophetic Bolt
Slice and Dice

Deck Play Profile

Derived from automated card-by-card analysis across all known versions. The Capability Profile shows how the deck measures up across six functional dimensions — pressure, interaction, card advantage, and more. The Play Style hexagon uses the same data to place the deck on the aggro–control–combo–midrange spectrum.

Capability Profile
Play Style
MidrangeAggroControlCombo
Deck average (all versions)

Strengths & Weaknesses

  • Answer-heavy gameplan that adapts to any threat type
  • Late-game card advantage overwhelms opponents who run out of threats
  • Slow to establish a win condition against very aggressive starts
  • Tight sequencing requirements mean misplays are punishing