Explore strategic identity, card composition, and version history for each Battle Deck.
Smash Hit
It’s fun to break stuff! Correction: It’s REALLY, REALLY fun to break stuff!
Smash Hit is a Red/Green deck that just wants to destroy everything! If your opponent has artifacts, enchantments, fliers, or lands, they won’t for long! Have fun playing monsters and smashing things!
A Red-Green control deck that uses removal, and card advantage to answer every threat, grinding down opponents before deploying powerful finishers.
Signature Cards
Keywords
DeathtouchFlying
Game Plan
Early Game
Turns 1-2
Prioritize hitting land drops and hold up interaction. Answer the most threatening plays rather than developing proactively.
Mid Game
Turns 3-4
Start transitioning from pure reaction to building card advantage. Identify your path to a win condition while keeping answers open.
Late Game
Turn 5+
Deploy Bookwurm and Terastodon when the opponent's resources are exhausted. Keep interaction mana open even when winning — never tap out unnecessarily.
Deck Play Profile
Derived from automated card-by-card analysis across all known versions. The Capability Profile shows how the deck measures up across six functional dimensions — pressure, interaction, card advantage, and more. The Play Style hexagon uses the same data to place the deck on the aggro–control–combo–midrange spectrum.
Capability Profile
Play Style
Deck average (all versions)
Strengths & Weaknesses
Answer-heavy gameplan that adapts to any threat type
Late-game card advantage overwhelms opponents who run out of threats
Slow to establish a win condition against very aggressive starts
Tight sequencing requirements mean misplays are punishing