Deck View

Deck View

Explore strategic identity, card composition, and version history for each Battle Deck.

Smash Hit

It’s fun to break stuff! Correction: It’s REALLY, REALLY fun to break stuff!

Smash Hit is a Red/Green deck that just wants to destroy everything! If your opponent has artifacts, enchantments, fliers, or lands, they won’t for long! Have fun playing monsters and smashing things!

Overview

Control

A Red-Green control deck that uses removal, and card advantage to answer every threat, grinding down opponents before deploying powerful finishers.

Signature Cards
Conclave Naturalists
Molten Blast
Svella, Ice Shaper
Keywords
DeathtouchFlying

Game Plan

Early Game

Turns 1-2
Prioritize hitting land drops and hold up interaction. Answer the most threatening plays rather than developing proactively.

Mid Game

Turns 3-4
Start transitioning from pure reaction to building card advantage. Identify your path to a win condition while keeping answers open.
Svella, Ice Shaper
Molten Blast
Unstable Obelisk

Late Game

Turn 5+
Deploy Bookwurm and Terastodon when the opponent's resources are exhausted. Keep interaction mana open even when winning — never tap out unnecessarily.
Pigment Storm
Meteor Golem
Acidic Slime

Deck Play Profile

Derived from automated card-by-card analysis across all known versions. The Capability Profile shows how the deck measures up across six functional dimensions — pressure, interaction, card advantage, and more. The Play Style hexagon uses the same data to place the deck on the aggro–control–combo–midrange spectrum.

Capability Profile
Play Style
MidrangeAggroControlCombo
Deck average (all versions)

Strengths & Weaknesses

  • Answer-heavy gameplan that adapts to any threat type
  • Late-game card advantage overwhelms opponents who run out of threats
  • Slow to establish a win condition against very aggressive starts
  • Tight sequencing requirements mean misplays are punishing