Deck View

Deck View

Explore strategic identity, card composition, and version history for each Battle Deck.

Sowing Circle

If you’re evaluating a deck based on the rewards you reap, I’d say this one is sow sow.

Sowing Circle is a White/Green deck that uses the Threshold mechanic to quickly turn its small creatures into game ending threats by milling cards into the graveyard and then returning key pieces!

Overview

Midrange

A versatile White-Green midrange deck that combines efficient threats with interaction, scaling into powerful late-game options.

Signature Cards
Lasyd Prowler
Mystic Enforcer
Elvish Regrower
Keywords
MillCyclingThresholdTrampleProtectionFlashbackRenewTreasure

Game Plan

Early Game

Turns 1-2
Make efficient plays with Werebear and Grapple with the Past and set up your mid-game. Don't overextend into sweepers if you have a lead.
Werebear
Grapple with the Past

Mid Game

Turns 3-4
Develop your board while leaving up interaction. This is where the deck's threat-answer flexibility shines — read the matchup and pivot accordingly.
Wasteful Harvest
Terravore
Mystic Enforcer

Late Game

Turn 5+
Leverage Elvish Aberration and Lasyd Prowler to dominate the late game. Resolve your biggest threats and protect them.
Elvish Aberration

Deck Play Profile

Derived from automated card-by-card analysis across all known versions. The Capability Profile shows how the deck measures up across six functional dimensions — pressure, interaction, card advantage, and more. The Play Style hexagon uses the same data to place the deck on the aggro–control–combo–midrange spectrum.

Capability Profile
Play Style
MidrangeAggroControlCombo
Deck average (all versions)

Strengths & Weaknesses

  • Flexible threat-answer ratio adapts to different matchup archetypes
  • Individual card quality means you win most fair fights
  • Slower than aggro decks and can struggle if forced to play purely reactively in the early game
  • Weaker to overwhelming synergy decks that go "above" fair interaction