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Deck View

Explore strategic identity, card composition, and version history for each Battle Deck.

Super Conductors

Absolute power corrupts absolutely, but it’s absolutely fun to play with this much power!

Super Conductors is a Blue/Black/Red/Green mid-range deck built around the Energy mechanic. You might think that no one deck should have all this power, and your opponents will agree!

Overview

Midrange

A fast Blue-Black-Red-Green deck that applies immediate pressure using aggressive early plays like Attune with Aether and Die Young and aims to close games before opponents can stabilize.

Signature Cards
Live Fast
Whirler Virtuoso
Die Young
Keywords
Menace

Game Plan

Early Game

Turns 1-2
Deploy Attune with Aether and Die Young as early as possible and commit to attacking. Every turn you don't attack, you fall behind on your plan.
Attune with Aether
Glint-Sleeve Siphoner
Longtusk Cub

Mid Game

Turns 3-4
Maintain pressure while watching for open attacks. Use your interaction to clear blockers rather than save it for defensive purposes.
Rogue Refiner
Live Fast
Whirler Virtuoso

Late Game

Turn 5+
With most of your hand played out, aim to finish the game before topdecking. Prioritize evasive threats.

Deck Play Profile

Derived from automated card-by-card analysis across all known versions. The Capability Profile shows how the deck measures up across six functional dimensions — pressure, interaction, card advantage, and more. The Play Style hexagon uses the same data to place the deck on the aggro–control–combo–midrange spectrum.

Capability Profile
Play Style
MidrangeAggroControlCombo
Deck average (all versions)

Strengths & Weaknesses

  • Fast clock that puts opponents on the defensive immediately
  • Consistent early game due to low mana curve
  • Vulnerable to mass removal and lifegain that disrupts the damage race
  • Poor late game — topdecks are weak when the hand is empty