Explore strategic identity, card composition, and version history for each Battle Deck.
Super Conductors
Absolute power corrupts absolutely, but it’s absolutely fun to play with this much power!
Super Conductors is a Blue/Black/Red/Green mid-range deck built around the Energy mechanic. You might think that no one deck should have all this power, and your opponents will agree!
A fast Blue-Black-Red-Green deck that applies immediate pressure using aggressive early plays like Attune with Aether and Die Young and aims to close games before opponents can stabilize.
Signature Cards
Keywords
Menace
Game Plan
Early Game
Turns 1-2
Deploy Attune with Aether and Die Young as early as possible and commit to attacking. Every turn you don't attack, you fall behind on your plan.
Mid Game
Turns 3-4
Maintain pressure while watching for open attacks. Use your interaction to clear blockers rather than save it for defensive purposes.
Late Game
Turn 5+
With most of your hand played out, aim to finish the game before topdecking. Prioritize evasive threats.
Deck Play Profile
Derived from automated card-by-card analysis across all known versions. The Capability Profile shows how the deck measures up across six functional dimensions — pressure, interaction, card advantage, and more. The Play Style hexagon uses the same data to place the deck on the aggro–control–combo–midrange spectrum.
Capability Profile
Play Style
Deck average (all versions)
Strengths & Weaknesses
Fast clock that puts opponents on the defensive immediately
Consistent early game due to low mana curve
Vulnerable to mass removal and lifegain that disrupts the damage race
Poor late game — topdecks are weak when the hand is empty