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Swarm of Scars

Would you rather face a horde of gargantuan battle-scarred behemoths, or a swarm of flesh-eating scarabs? How about both?

Swarm of Scars is a Black/Green deck that plays giant monsters, abuses -1/-1 counters, and overloads the board with an insect army!

Overview

Aggro

A fast Black-Green deck that applies immediate pressure using aggressive early plays like Festering Mummy and Hapatra's Mark and aims to close games before opponents can stabilize.

Signature Cards
Decimator Beetle
Crocodile of the Crossing
Baleful Ammit
Keywords
ProliferateLifelinkHaste

Game Plan

Early Game

Turns 1-2
Deploy Festering Mummy and Hapatra's Mark as early as possible and commit to attacking. Every turn you don't attack, you fall behind on your plan.
Festering Mummy
Hapatra's Mark
Exemplar of Strength

Mid Game

Turns 3-4
Maintain pressure while watching for open attacks. Use your interaction to clear blockers rather than save it for defensive purposes.
Baleful Ammit
Defiant Greatmaw
Grim Affliction

Late Game

Turn 5+
With most of your hand played out, aim to finish the game before topdecking. Prioritize evasive threats.
Decimator Beetle
Spread the Sickness

Deck Play Profile

Derived from automated card-by-card analysis across all known versions. The Capability Profile shows how the deck measures up across six functional dimensions — pressure, interaction, card advantage, and more. The Play Style hexagon uses the same data to place the deck on the aggro–control–combo–midrange spectrum.

Capability Profile
Play Style
MidrangeAggroControlCombo
Deck average (all versions)

Strengths & Weaknesses

  • Fast clock that puts opponents on the defensive immediately
  • Consistent early game due to low mana curve
  • Vulnerable to mass removal and lifegain that disrupts the damage race
  • Poor late game — topdecks are weak when the hand is empty