Deck View

Deck View

Explore strategic identity, card composition, and version history for each Battle Deck.

Swift Justice

You have the right to a swift and speedy trial by combat. If you don't have a sword, one will be provided for you.

Swift Justice is an aggro White/Red deck. Pump effects, burn, and hasty creatures will quickly deliver your enemy’s verdict: GUILTY!

Overview

Aggro

A fast White-Red deck that applies immediate pressure using aggressive early plays like Demotion and Gird for Battle and aims to close games before opponents can stabilize.

Signature Cards
Daring Skyjek
Integrity // Intervention
Boros Challenger
Keywords
FlyingMentorAurasLifelinkHasteBattalion

Game Plan

Early Game

Turns 1-2
Deploy Demotion and Gird for Battle as early as possible and commit to attacking. Every turn you don't attack, you fall behind on your plan.
Demotion
Haazda Marshal
Healer's Hawk

Mid Game

Turns 3-4
Maintain pressure while watching for open attacks. Use your interaction to clear blockers rather than save it for defensive purposes.
Skyknight Legionnaire
Heroic Reinforcements

Late Game

Turn 5+
With most of your hand played out, aim to finish the game before topdecking. Prioritize evasive threats.
Integrity // Intervention

Deck Play Profile

Derived from automated card-by-card analysis across all known versions. The Capability Profile shows how the deck measures up across six functional dimensions — pressure, interaction, card advantage, and more. The Play Style hexagon uses the same data to place the deck on the aggro–control–combo–midrange spectrum.

Capability Profile
Play Style
MidrangeAggroControlCombo
Deck average (all versions)

Strengths & Weaknesses

  • Fast clock that puts opponents on the defensive immediately
  • Consistent early game due to low mana curve
  • Vulnerable to mass removal and lifegain that disrupts the damage race
  • Poor late game — topdecks are weak when the hand is empty