Explore strategic identity, card composition, and version history for each Battle Deck.
Vicious Cycle
The situation is bad and it’s only going to get worse. Can anything break this endless cycle?
Vicious Cycle is a White/Black/Green mid-range deck that abuses comes into play triggers. Blink out tons of brutal utility creatures to slowly drive your opponent insane...then destroy them!
A White-Black-Green control deck that uses removal, and card advantage to answer every threat, grinding down opponents before deploying powerful finishers.
Signature Cards
Keywords
AurasTrampleFirst StrikeDeathtouchFlying
Game Plan
Early Game
Turns 1-2
Prioritize hitting land drops and hold up interaction. Answer the most threatening plays rather than developing proactively.
Mid Game
Turns 3-4
Start transitioning from pure reaction to building card advantage. Identify your path to a win condition while keeping answers open.
Late Game
Turn 5+
Deploy Affectionate Indrik and Acidic Slime when the opponent's resources are exhausted. Keep interaction mana open even when winning — never tap out unnecessarily.
Deck Play Profile
Derived from automated card-by-card analysis across all known versions. The Capability Profile shows how the deck measures up across six functional dimensions — pressure, interaction, card advantage, and more. The Play Style hexagon uses the same data to place the deck on the aggro–control–combo–midrange spectrum.
Capability Profile
Play Style
Deck average (all versions)
Strengths & Weaknesses
Answer-heavy gameplan that adapts to any threat type
Late-game card advantage overwhelms opponents who run out of threats
Slow to establish a win condition against very aggressive starts
Tight sequencing requirements mean misplays are punishing